Lei-Lei gains super armor, meaning that getting hit won’t interrupt her attacks. Zabel’s Dark Force has him swinging Le Malta around like a chainsaw. Bulleta’s Dark Force allows her to fire missiles just by tapping punch buttons.
For the cost of one stock, your character becomes powered up for a limited time. Each character has one or two Dark Forces, which are executed by tapping a pair of same-strength punch and kick buttons. In addition to ES and EX moves, Hunter Chains, pursuit attacks, and everything else introduced in Night Warriors, Darkstalkers 3 also includes Dark Force attacks. When a player takes damage, a portion of the depleted life bar flashes white, and slowly regenerates as long as the same player doesn’t get hit again during the process. In result, players’ health isn’t restored between rounds because there aren’t any rounds. Similar to Rare’s Killer Instinct, when a player loses a life bar, there is a one- or two-second pause before that character gets back up and resumes fighting. In addition to the sheer speed of the action, Darkstalkers 3 takes a different approach to how matches are set up. It’s not at all uncommon for matches to be over within fifteen seconds.
It even leaves Guilty Gear and the Marvel Vs. series in the dust in terms of speed. Its blazing combos and rushdowns are akin to something out of a King of Fighters Halloween coke party. Lilith, Q-Bee, Bulleta and Jedah are possibly the best set of newcomers to grace a fighting game sequel.ĭarkstalkers 3 is the most fast-paced fighting game ever. Fortunately, the new guys are cool enough that the three exiles won’t be terribly missed. That’s only one more than Night Warriors, but four new characters join the cast while Pyron, Phobos, and Donovan get the boot. The only real problem with the backdrops and music tunes is that there aren’t enough of them, since they are no longer character-exclusive.ĭarkstalkers 3 boasts a roster of fifteen characters.
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Some of Darkstalkers 3‘s spooky/techno-pop tunes are the best the series has to offer, but a few less-inspired tracks keep the score from being quite as solid as Night Warriors‘. Serious love and attention was put into designing the Majigen locales, especially Vanity Paradise, Tower of Arrogance, and Iron Horse, Iron Terror. With one or two exceptions, all the stages have been overhauled, and they look amazing. The sprites haven’t changed, but they still look just as good as they did three years ago, so no problem there.
Presentation-wise, Darkstalkers 3 is top notch. (And the human world will be next, naturally.) His plan is to draw all souls into Majigen, fuse them together into one being, and then reboot existence. He creates Majigen: a separate world within Makai, and a womb for its new god.
Seeing Makai in a state of stagnation and decay, Jedah decides what it needs is a fresh start. Slain a century ago after the betrayal of his servant Ozomu, Jedah has somehow pieced his vaporized self back together. If things weren’t bad enough already, Jedah Doma has mysteriously reappeared. Belial Aensland has finally kicked the bucket and the resulting power vacuum is shaking the demon world to its core. It’s set a number of years after Night Warriors, during a time of upheaval and chaos in Makai. Probably taking a cue from the recent popularity of SNK’s plot-driven The King of Fighters series, Capcom tried giving Darkstalkers 3 a deeper backstory than previous installments. This is where Darkstalkers really hits its stride. Darkstalkers 3 blows the previous two games out of the water, and one of the best 2D fighters Capcom has ever made. Here it is: the pinnacle of the Darkstalkers series and one of the most overlooked masterpieces of electronic entertainment.